BLOOM
Video Games that help children better regulate their nervous system, to facilitate better learning in schools.
Supporting students and teachers in primary and higher education using cutting edge video game technology
PLAYNE VR
To help children instantly escape to a tranquil space with proven, evidence based guidance that help them better regulate their nervous system
93% players felt better regulated after playing
PLAYNE Mobile
A mobile game that children can take with them, that offer them a wealth of guidance on better managing their metal wellbeing.
Kickstarter Funded
INWARD
A desktop game that children can play on most low-end computers, that teach them techniques and skills that improve their mental wellbeing.
Steam Award Nominee (Visual Style)
Wellbeing, and self-regulation framework for schools, driven by Unreal Engine games.
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In the classroom.
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For 'Nurture Rooms'
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At home.
Team
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Krish Shrikumar
Game Designer / Co-Founder
Krish Shrikumar is an Edinburgh-based game designer and filmmaker, and the creator of PLAYNE. His work has been featured by BBC Sounds, Rock Paper Shotgun, Mashable and Games Industry.biz, and has received nominations from the BAFTAs and Steam Awards. He is a Deutsche Bank Creative Entrepreneur finalist and a Business Insider Rising Star. Having previously delivered on an Epic MegaGrant, Krish brings a demonstrated track record of shipping ambitious Unreal Engine projects to a high standard. -

Louise McDonaugh
Head of Wellbeing & Education / Co-Founder
Louise is the founder of DoBe, Scotland's leading school wellbeing organisation, active in 400+ schools and settings across Scotland. Her programmes are GTCS Accredited and Endorsed by Education Scotland, the two highest marks of credibility in Scottish education. DoBe's Early Years Mindful Moments programme has demonstrated over 70% improvement in health and wellbeing outcomes for children from complex and traumatic backgrounds, and is already embedded in the daily rhythm of hundreds of classrooms across Scotland. -

Andrew Hall
Advisor
Andrew Hall is the founder of SumDog, the educational game used by millions of children across UK schools. Having built SumDog from Scotland into an internationally recognised educational platform, Andrew advises Bloom on product strategy, school markets, and what it takes to scale an educational game globally.